2 * Copyright 2017 Facebook, Inc.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include <folly/io/async/AsyncServerSocket.h>
19 #include <folly/io/async/EventBase.h>
20 #include <folly/portability/GMock.h>
26 class MockAsyncServerSocket : public AsyncServerSocket {
28 typedef std::unique_ptr<MockAsyncServerSocket, Destructor> UniquePtr;
30 // We explicitly do not mock destroy(), since the base class implementation
31 // in DelayedDestruction is what actually deletes the object.
32 //MOCK_METHOD0(destroy,
35 void(const folly::SocketAddress& address));
37 void(const std::vector<folly::IPAddress>& ipAddresses,
43 MOCK_METHOD0(startAccepting,
45 MOCK_METHOD3(addAcceptCallback,
46 void(AcceptCallback *callback,