2 * Copyright 2017 Facebook, Inc.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #include <folly/io/async/EventBaseThread.h>
19 #include <folly/Memory.h>
20 #include <folly/io/async/ScopedEventBaseThread.h>
24 EventBaseThread::EventBaseThread() : EventBaseThread(true) {}
26 EventBaseThread::EventBaseThread(
28 EventBaseManager* ebm,
29 folly::StringPiece threadName)
36 EventBaseThread::EventBaseThread(EventBaseManager* ebm)
37 : EventBaseThread(true, ebm) {}
39 EventBaseThread::~EventBaseThread() = default;
41 EventBaseThread::EventBaseThread(EventBaseThread&&) noexcept = default;
42 EventBaseThread& EventBaseThread::operator=(EventBaseThread&&) noexcept =
45 EventBase* EventBaseThread::getEventBase() const {
46 return th_ ? th_->getEventBase() : nullptr;
49 bool EventBaseThread::running() const {
53 void EventBaseThread::start(folly::StringPiece threadName) {
57 th_ = std::make_unique<ScopedEventBaseThread>(ebm_, threadName);
60 void EventBaseThread::stop() {