2 # Input device configuration
5 menu "Input device support"
9 tristate "Generic input layer (needed for keyboard, mouse, ...)" if EXPERT
12 Say Y here if you have any input device (mouse, keyboard, tablet,
13 joystick, steering wheel ...) connected to your system and want
14 it to be available to applications. This includes standard PS/2
17 Say N here if you have a headless (no monitor, no keyboard) system.
19 More information is available: <file:Documentation/input/input.txt>
23 To compile this driver as a module, choose M here: the
24 module will be called input.
28 config INPUT_FF_MEMLESS
29 tristate "Support for memoryless force-feedback devices"
31 Say Y here if you have memoryless force-feedback input device
32 such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual
33 Power 2, or similar. You will also need to enable hardware-specific
38 To compile this driver as a module, choose M here: the
39 module will be called ff-memless.
42 tristate "Polled input device skeleton"
44 Say Y here if you are using a driver for an input
45 device that periodically polls hardware state. This
46 option is only useful for out-of-tree drivers since
47 in-tree drivers select it automatically.
51 To compile this driver as a module, choose M here: the
52 module will be called input-polldev.
54 config INPUT_SPARSEKMAP
55 tristate "Sparse keymap support library"
57 Say Y here if you are using a driver for an input
58 device that uses sparse keymap. This option is only
59 useful for out-of-tree drivers since in-tree drivers
60 select it automatically.
64 To compile this driver as a module, choose M here: the
65 module will be called sparse-keymap.
67 config INPUT_MATRIXKMAP
68 tristate "Matrix keymap support library"
70 Say Y here if you are using a driver for an input
71 device that uses matrix keymap. This option is only
72 useful for out-of-tree drivers since in-tree drivers
73 select it automatically.
77 To compile this driver as a module, choose M here: the
78 module will be called matrix-keymap.
80 comment "Userland interfaces"
83 tristate "Mouse interface"
86 Say Y here if you want your mouse to be accessible as char devices
87 13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an
88 emulated IntelliMouse Explorer PS/2 mouse. That way, all user space
89 programs (including SVGAlib, GPM and X) will be able to use your
94 To compile this driver as a module, choose M here: the
95 module will be called mousedev.
97 config INPUT_MOUSEDEV_PSAUX
98 bool "Provide legacy /dev/psaux device"
100 depends on INPUT_MOUSEDEV
102 Say Y here if you want your mouse also be accessible as char device
103 10:1 - /dev/psaux. The data available through /dev/psaux is exactly
104 the same as the data from /dev/input/mice.
109 config INPUT_MOUSEDEV_SCREEN_X
110 int "Horizontal screen resolution"
111 depends on INPUT_MOUSEDEV
114 If you're using a digitizer, or a graphic tablet, and want to use
115 it as a mouse then the mousedev driver needs to know the X window
116 screen resolution you are using to correctly scale the data. If
117 you're not using a digitizer, this value is ignored.
119 config INPUT_MOUSEDEV_SCREEN_Y
120 int "Vertical screen resolution"
121 depends on INPUT_MOUSEDEV
124 If you're using a digitizer, or a graphic tablet, and want to use
125 it as a mouse then the mousedev driver needs to know the X window
126 screen resolution you are using to correctly scale the data. If
127 you're not using a digitizer, this value is ignored.
130 tristate "Joystick interface"
132 Say Y here if you want your joystick or gamepad to be
133 accessible as char device 13:0+ - /dev/input/jsX device.
137 More information is available: <file:Documentation/input/joystick.txt>
139 To compile this driver as a module, choose M here: the
140 module will be called joydev.
143 tristate "Event interface"
145 Say Y here if you want your input device events be accessible
146 under char device 13:64+ - /dev/input/eventX in a generic way.
148 To compile this driver as a module, choose M here: the
149 module will be called evdev.
152 tristate "Event debugging"
154 Say Y here if you have a problem with the input subsystem and
155 want all events (keypresses, mouse movements), to be output to
156 the system log. While this is useful for debugging, it's also
157 a security threat - your keypresses include your passwords, of
162 To compile this driver as a module, choose M here: the
163 module will be called evbug.
165 config INPUT_APMPOWER
166 tristate "Input Power Event -> APM Bridge" if EXPERT
167 depends on INPUT && APM_EMULATION
169 Say Y here if you want suspend key events to trigger a user
170 requested suspend through APM. This is useful on embedded
171 systems where such behaviour is desired without userspace
172 interaction. If unsure, say N.
174 To compile this driver as a module, choose M here: the
175 module will be called apm-power.
177 config INPUT_KEYRESET
180 select INPUT_KEYCOMBO
182 Say Y here if you want to reboot when some keys are pressed;
184 To compile this driver as a module, choose M here: the
185 module will be called keyreset.
187 config INPUT_KEYCOMBO
191 Say Y here if you want to take action when some keys are pressed;
193 To compile this driver as a module, choose M here: the
194 module will be called keycombo.
196 comment "Input Device Drivers"
198 source "drivers/input/keyboard/Kconfig"
200 source "drivers/input/mouse/Kconfig"
202 source "drivers/input/joystick/Kconfig"
204 source "drivers/input/tablet/Kconfig"
206 source "drivers/input/touchscreen/Kconfig"
208 source "drivers/input/misc/Kconfig"
210 source "drivers/input/sensors/Kconfig"
212 source "drivers/input/remotectl/Kconfig"
215 menu "Hardware I/O ports"
217 source "drivers/input/serio/Kconfig"
219 source "drivers/input/gameport/Kconfig"