3 * (C) COPYRIGHT ARM Limited. All rights reserved.
5 * This program is free software and is provided to you under the terms of the
6 * GNU General Public License version 2 as published by the Free Software
7 * Foundation, and any use by you of this program is subject to the terms
10 * A copy of the licence is included with the program, and can also be obtained
11 * from Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
12 * Boston, MA 02110-1301, USA.
20 /* ***** IMPORTANT: THIS IS NOT A NORMAL HEADER FILE *****
21 * ***** DO NOT INCLUDE DIRECTLY *****
22 * ***** THE LACK OF HEADER GUARDS IS INTENTIONAL ***** */
25 * Conventions on Event Names:
27 * - The prefix determines something about how the timeline should be
28 * displayed, and is split up into various parts, separated by underscores:
29 * - 'SW' and 'HW' as the first part will be used to determine whether a
30 * timeline is to do with Software or Hardware - effectively, separate
31 * 'channels' for Software and Hardware
32 * - 'START', 'STOP', 'ENTER', 'LEAVE' can be used in the second part, and
33 * signify related pairs of events - these are optional.
34 * - 'FLOW' indicates a generic event, which can use dependencies
35 * - This gives events such as:
42 * - And an unadorned HW event:
47 * Conventions on parameter names:
48 * - anything with 'instance' in the name will have a separate timeline based
50 * - underscored-prefixed parameters will by hidden by default on timelines
53 * - Different job slots have their own 'instance', based on the instance value
54 * - Per-context info (e.g. atoms on a context) have their own 'instance'
55 * (i.e. each context should be on a different timeline)
57 * Note that globally-shared resources can be tagged with a tgid, but we don't
58 * want an instance per context:
59 * - There's no point having separate Job Slot timelines for each context, that
60 * would be confusing - there's only really 3 job slots!
61 * - There's no point having separate Shader-powered timelines for each
62 * context, that would be confusing - all shader cores (whether it be 4, 8,
63 * etc) are shared in the system.
69 /* Separate timelines for each context 'instance'*/
70 KBASE_TIMELINE_TRACE_CODE(CTX_SET_NR_ATOMS_IN_FLIGHT, "CTX: Atoms in flight", "%d,%d", "_instance_tgid,_value_number_of_atoms"),
71 KBASE_TIMELINE_TRACE_CODE(CTX_FLOW_ATOM_READY, "CTX: Atoms Ready to Run", "%d,%d,%d", "_instance_tgid,_consumerof_atom_number,_producerof_atom_number_ready"),
76 /* Separate timelines for each slot 'instance' */
77 KBASE_TIMELINE_TRACE_CODE(SW_SET_GPU_SLOT_ACTIVE, "SW: GPU slot active", "%d,%d,%d", "_tgid,_instance_slot,_value_number_of_atoms"),
78 KBASE_TIMELINE_TRACE_CODE(SW_SET_GPU_SLOT_NEXT, "SW: GPU atom in NEXT", "%d,%d,%d", "_tgid,_instance_slot,_value_is_an_atom_in_next"),
79 KBASE_TIMELINE_TRACE_CODE(SW_SET_GPU_SLOT_HEAD, "SW: GPU atom in HEAD", "%d,%d,%d", "_tgid,_instance_slot,_value_is_an_atom_in_head"),
80 KBASE_TIMELINE_TRACE_CODE(SW_SET_GPU_SLOT_STOPPING, "SW: Try Soft-Stop on GPU slot", "%d,%d,%d", "_tgid,_instance_slot,_value_is_slot_stopping"),
81 /* Shader and overall power is shared - can't have separate instances of
82 * it, just tagging with the context */
83 KBASE_TIMELINE_TRACE_CODE(SW_SET_GPU_POWER_ACTIVE, "SW: GPU power active", "%d,%d", "_tgid,_value_is_power_active"),
84 KBASE_TIMELINE_TRACE_CODE(SW_SET_GPU_POWER_TILER_ACTIVE, "SW: GPU tiler powered", "%d,%d", "_tgid,_value_number_of_tilers"),
85 KBASE_TIMELINE_TRACE_CODE(SW_SET_GPU_POWER_SHADER_ACTIVE, "SW: GPU shaders powered", "%d,%d", "_tgid,_value_number_of_shaders"),
86 KBASE_TIMELINE_TRACE_CODE(SW_SET_GPU_POWER_L2_ACTIVE, "SW: GPU L2 powered", "%d,%d", "_tgid,_value_number_of_l2"),
88 /* SW Power event messaging. _event_type is one from the kbase_pm_event enum */
89 KBASE_TIMELINE_TRACE_CODE(SW_FLOW_PM_SEND_EVENT, "SW: PM Send Event", "%d,%d,%d", "_tgid,_event_type,_writerof_pm_event_id"),
90 KBASE_TIMELINE_TRACE_CODE(SW_FLOW_PM_HANDLE_EVENT, "SW: PM Handle Event", "%d,%d,%d", "_tgid,_event_type,_finalconsumerof_pm_event_id"),
91 /* SW L2 power events */
92 KBASE_TIMELINE_TRACE_CODE(SW_FLOW_GPU_POWER_L2_POWERING, "SW: GPU L2 powering", "%d,%d", "_tgid,_writerof_l2_transitioning"),
93 KBASE_TIMELINE_TRACE_CODE(SW_FLOW_GPU_POWER_L2_ACTIVE, "SW: GPU L2 powering done", "%d,%d", "_tgid,_finalconsumerof_l2_transitioning"),
96 * BEGIN: Significant SW Functions that call kbase_pm_check_transitions_nolock()
98 KBASE_TIMELINE_TRACE_CODE(SW_FLOW_PM_CHECKTRANS_PM_DO_POWEROFF_START, "SW: PM CheckTrans from kbase_pm_do_poweroff", "%d,%d", "_tgid,_writerof_pm_checktrans_pm_do_poweroff"),
99 KBASE_TIMELINE_TRACE_CODE(SW_FLOW_PM_CHECKTRANS_PM_DO_POWEROFF_END, "SW: PM CheckTrans from kbase_pm_do_poweroff", "%d,%d", "_tgid,_finalconsumerof_pm_checktrans_pm_do_poweroff"),
100 KBASE_TIMELINE_TRACE_CODE(SW_FLOW_PM_CHECKTRANS_PM_DO_POWERON_START, "SW: PM CheckTrans from kbase_pm_do_poweron", "%d,%d", "_tgid,_writerof_pm_checktrans_pm_do_poweron"),
101 KBASE_TIMELINE_TRACE_CODE(SW_FLOW_PM_CHECKTRANS_PM_DO_POWERON_END, "SW: PM CheckTrans from kbase_pm_do_poweron", "%d,%d", "_tgid,_finalconsumerof_pm_checktrans_pm_do_poweron"),
102 KBASE_TIMELINE_TRACE_CODE(SW_FLOW_PM_CHECKTRANS_GPU_INTERRUPT_START, "SW: PM CheckTrans from kbase_gpu_interrupt", "%d,%d", "_tgid,_writerof_pm_checktrans_gpu_interrupt"),
103 KBASE_TIMELINE_TRACE_CODE(SW_FLOW_PM_CHECKTRANS_GPU_INTERRUPT_END, "SW: PM CheckTrans from kbase_gpu_interrupt", "%d,%d", "_tgid,_finalconsumerof_pm_checktrans_gpu_interrupt"),
106 * Significant Indirect callers of kbase_pm_check_transitions_nolock()
108 /* kbase_pm_request_cores */
109 KBASE_TIMELINE_TRACE_CODE(SW_FLOW_PM_CHECKTRANS_PM_REQUEST_CORES_SHADER_START, "SW: PM CheckTrans from kbase_pm_request_cores(shader)", "%d,%d", "_tgid,_writerof_pm_checktrans_pm_request_cores_shader"),
110 KBASE_TIMELINE_TRACE_CODE(SW_FLOW_PM_CHECKTRANS_PM_REQUEST_CORES_SHADER_END, "SW: PM CheckTrans from kbase_pm_request_cores(shader)", "%d,%d", "_tgid,_finalconsumerof_pm_checktrans_pm_request_cores_shader"),
111 KBASE_TIMELINE_TRACE_CODE(SW_FLOW_PM_CHECKTRANS_PM_REQUEST_CORES_TILER_START, "SW: PM CheckTrans from kbase_pm_request_cores(tiler)", "%d,%d", "_tgid,_writerof_pm_checktrans_pm_request_cores_tiler"),
112 KBASE_TIMELINE_TRACE_CODE(SW_FLOW_PM_CHECKTRANS_PM_REQUEST_CORES_TILER_END, "SW: PM CheckTrans from kbase_pm_request_cores(tiler)", "%d,%d", "_tgid,_finalconsumerof_pm_checktrans_pm_request_cores_tiler"),
113 KBASE_TIMELINE_TRACE_CODE(SW_FLOW_PM_CHECKTRANS_PM_REQUEST_CORES_SHADER_TILER_START, "SW: PM CheckTrans from kbase_pm_request_cores(shader+tiler)", "%d,%d", "_tgid,_writerof_pm_checktrans_pm_request_cores_shader_tiler"),
114 KBASE_TIMELINE_TRACE_CODE(SW_FLOW_PM_CHECKTRANS_PM_REQUEST_CORES_SHADER_TILER_END, "SW: PM CheckTrans from kbase_pm_request_cores(shader+tiler)", "%d,%d", "_tgid,_finalconsumerof_pm_checktrans_pm_request_cores_shader_tiler"),
115 /* kbase_pm_release_cores */
116 KBASE_TIMELINE_TRACE_CODE(SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_SHADER_START, "SW: PM CheckTrans from kbase_pm_release_cores(shader)", "%d,%d", "_tgid,_writerof_pm_checktrans_pm_release_cores_shader"),
117 KBASE_TIMELINE_TRACE_CODE(SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_SHADER_END, "SW: PM CheckTrans from kbase_pm_release_cores(shader)", "%d,%d", "_tgid,_finalconsumerof_pm_checktrans_pm_release_cores_shader"),
118 KBASE_TIMELINE_TRACE_CODE(SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_TILER_START, "SW: PM CheckTrans from kbase_pm_release_cores(tiler)", "%d,%d", "_tgid,_writerof_pm_checktrans_pm_release_cores_tiler"),
119 KBASE_TIMELINE_TRACE_CODE(SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_TILER_END, "SW: PM CheckTrans from kbase_pm_release_cores(tiler)", "%d,%d", "_tgid,_finalconsumerof_pm_checktrans_pm_release_cores_tiler"),
120 KBASE_TIMELINE_TRACE_CODE(SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_SHADER_TILER_START, "SW: PM CheckTrans from kbase_pm_release_cores(shader+tiler)", "%d,%d", "_tgid,_writerof_pm_checktrans_pm_release_cores_shader_tiler"),
121 KBASE_TIMELINE_TRACE_CODE(SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_SHADER_TILER_END, "SW: PM CheckTrans from kbase_pm_release_cores(shader+tiler)", "%d,%d", "_tgid,_finalconsumerof_pm_checktrans_pm_release_cores_shader_tiler"),
122 KBASE_TIMELINE_TRACE_CODE(SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_DEFERRED_START, "SW: PM CheckTrans from kbasep_pm_do_shader_poweroff_callback", "%d,%d", "_tgid,_writerof_pm_checktrans_pm_do_shader_poweroff_callback"),
123 KBASE_TIMELINE_TRACE_CODE(SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_DEFERRED_END, "SW: PM CheckTrans from kbasep_pm_do_shader_poweroff_callback", "%d,%d", "_tgid,_finalconsumerof_pm_checktrans_pm_do_shader_poweroff_callback"),
125 * END: SW Functions that call kbase_pm_check_transitions_nolock()
131 KBASE_TIMELINE_TRACE_CODE(HW_START_GPU_JOB_CHAIN_SW_APPROX, "HW: Job Chain start (SW approximated)", "%d,%d,%d", "_tgid,job_slot,_consumerof_atom_number_ready"),
132 KBASE_TIMELINE_TRACE_CODE(HW_STOP_GPU_JOB_CHAIN_SW_APPROX, "HW: Job Chain stop (SW approximated)", "%d,%d,%d", "_tgid,job_slot,_producerof_atom_number_completed")