2 #include "LightBulb_Skeleton.hpp"
4 // External creator/destroyer
5 /*extern "C" LightBulb_Skeleton* create(LightBulb *_mainObj, string _callbackAddress, int _port) {
6 return new LightBulb_Skeleton(_mainObj, _callbackAddress, _port);
9 extern "C" void destroy(LightBulb_Skeleton* t) {